![]() Just keep pulling the trigger until your ammunition runs dry.īut while the guns may be old, they’ve been given a thoroughly modern twist. And in another nod to the 1993 classic, most weapons don’t need to be reloaded. All but a couple of the implements of death in the Doom Marine’s arsenal – which includes a pistol, shotgun, plasma rifle, chainsaw, chaingun, rocket launcher, and the ridiculously powerful (yet still woefully low on ammunition) BFG9000 – originally hail from the very first game in the series. You’ll likely recognize the weapons we use to dispatch them, too. Think: imps, cacodemons, and barons of Hell. The quest upon which we embark – to seal a rift between Mars and Hell created by a cybernetically enhanced occult scientist who’s off her rocker – sees us slaughtering many of those 40,000 or so demons, some of which should prove pretty familiar to long-time series followers. We soon discover that two thirds of station’s 60,000-plus inhabitants have been possessed and transformed into demonic warriors. He immediately kills a possessed scientist with his bare hands – apropos to the sort of no-weak-stomachs-allowed experience you’re in for – before picking up a gun and moving on to the next room, where he dawns his classic green power armour. The story starts abruptly and with virtually no introduction as our hero, the Doom Marine, pulls himself out of an ancient sarcophagus in a Martian research facility. Point being, it’s not the chilling, story-driven sci-fi escapade fans (like me) of the critically acclaimed and commercially successful 2004 romp might be anticipating.īut that’s no reason not to play. This advertisement has not loaded yet, but your article continues below. Sometimes it even manages to be kind of humorous, thanks to some legitimately funny corporation-run-by-a-cult jokes plus a few fun visual Easter Eggs that pay tribute to everything from Terminator 2 to Big Hero Six. It’s over-the-top ultra-violent and gory as all get-out, but it’s not scary at all. ![]() I wanted Doom done up in Dead Space duds.īut this reincarnation is less concerned with dishing out horror and drama and more interested in harkening back to the game that started it all. I went in expecting something akin to the kind of experience we got in Doom 3 back in 2004 a darkly beautiful, deeply atmospheric, and sometimes even flat out terrifying sci-fi adventure that largely eschewed the colourful aesthetic and tried to make more serious the inherently corny space-marine-versus-hell premise of its distant predecessor. The next issue of Financial Post Top Stories will soon be in your inbox. If you don't see it, please check your junk folder. ![]()
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